Thursday, 20 September 2012

Update Week 9

I figured while I was here I'd just update ya'll with where I'm at.

The Old Man has some basic colour on him, the rig is almost ready (just needs some influences), the mesh is basically where I want it (just need to zBrush the UV layouts).

The Little Girl is in the same spot as the Old Man, basically ready to go.

The environment (room) has some colours on it, nothing special, but I does need more things in it to make it more of a room, something I'll either do when I get sick of animating and need a break or after the animating is done. Same goes for what I'd like to do in Mudbox, and proper texturing the characters and room.

Jack was nice enough to help me on Tuesday with some little things I was having problems with (I didn't know what I was doing basically). The hair system now moves with the skeleton for the Little Girl so when I skin everything she should have some nice dynamic hair. The (well I think it is) fancy looking rug I made has been implemented nicely. All in all the little issues I did have have been fixed, anything new that pops up (we all know they will) I'll make sure to put on here or at least keep note of for when we return from "holidays".

Untill next time. To infinity and beyond!

Showreel

I'd say that the title speaks for itself.

Friday, 14 September 2012

Little Girl Hair Update

Put this together today, well not all of today, and I think it's promising. From what I understand I should be able to get the hair to brush behind her ear fairly simply.
If this all fails then I have backup ideas but I'd like to have actual hair.


Also, just chucked some colour on, didn't even manage to get the hair colours right... dang it again.

Monday, 10 September 2012

Old Man update

Aside from the shoes, still trying to find a free model to use, the model is finished. I slapped some colour on him real quick cos I could. I'm fairly happy with him but I need to move on and catch up to where I need to be, animating. Hopefully by Tuesday I'll be at a point where Jack won't be wanting to throttle me anymore.
The little girl model is all but done too, just gotta stick on her new ears. Again it's not perfect but yeah, gotta get moving with more important things.




...just realised he still doesn't have buttons, or a fly it seems. Dang it.

Thursday, 6 September 2012

Updates and the like.

I'm about done with the Old Man, not in that I've almost finished (I kinda have really) more that I'm over modeling him. All I'm missing is his shoes, and some small detail on his top like buttons, and I need to stitch the ear I made onto him, then I think that's it really.
Also, not too sure but I have a pretty strong feeling, that he may have too many polygons on his head.
Double also, I would like to take him into Mudbox or something and get some detail on his head and clothing but I guess that needs to wait really as it's something that can wait and if I have time do it then.



Today I researched nCloth and hair in Maya, I think I found some good and somewhat simple tutorials. Both aren't huge on the list of things to do, and yeah, I now have a list which I'm keeping track of every day, but they are things that I would like to add if I get the chance.
I only did this because I thought I lost some work and tried to do something else before I went home, luckily I had a backup at home.

Some other things that came up today were the photos in the photo album and how I'm going to go about doing those. Originally I was going to do them in 3D but I'm thinking now that I could photoshop, or something similar, the pictures and use something like the After Effects puppet tool to do a small amount of animation like what was in the animatic.

Darren also talked to me about my titles, I realise they are still a ways away seeing as how I haven't begun animating but it was something to think about. Some good ideas were thrown around by Darren and Josie which was helpful.